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	<info>
		<title>Tutorials</title>
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			<heading>Lightwave Tutorials</heading>
			<date>
				<year>2005</year>
				<month>11</month>
				<day>4</day>
				<hour></hour>
				<minute></minute>
			</date>
			<content>Welcome to Rob Lang's Lightwave 8 tutorials. For users of older versions of Lightwave, some of the techniques may still apply, although locations of tools and shortcuts might be different.<br/>
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The tutorials are list <i>in order</i>. For the Beginner Tutorials, this order is particularly important because the early tutorials include much of the information that you will need later on. Later tutorials demonstrate a particular technique and so can be followed in any order.<br/>
<br/>
Lightwave comes in two parts, the Modeler and Layout (the renderer). Some tutorials focus on one or the other but many focus on their operation as a whole. Where possible, a tutorial is listed as concentrating on either the Modeller or Layout.<br/>
<br/>
In some cases, you might need to use a graphics program to produce textures. The preferred graphics program used here is <a href="http://www.gimp.org">GIMP</a>, a free image manipulation tool.
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		<item>
			<heading>Beginner Tutorials</heading>
			<date>
				<year>2005</year>
				<month>11</month>
				<day>4</day>
				<hour></hour>
				<minute></minute>
			</date>
			<content>Absolute beginners should start here and work through in numerical order. Know-it-alls and people who hate to read manuals can skip on to the eye candy tutorials later on.<br/>
<br/>
<ol>
	<b>Modeler Basics</b><br/>
	<li><a href="lwtmodellerbasics.xml">Modeler Basics</a></li>
	<li><a href="lwtmodelmakingbasic.xml">Model Making Basics</a></li>
	<li><a href="lwtmodelmakingfrompoints.xml">Model Making from Points</a></li>
	<li><a href="lwtmodelmakingcombining.xml">Model Making - Combining</a></li>
	<li><a href="lwtmodelmakingduplicate.xml">Model Making - Duplicate</a></li>
	<li><a href="lwtsurfacingbasics.xml">Surfacing Basics</a></li>
	</ol>    
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		</item>
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